Clojure maps

I am trying to write Spider Solitaire as an exercise in learning Clojure. I am trying to figure out how to handle cards.

I created (using stackoverflow) a shuffled sequence of 104 cards from two standard decks. Each card is presented as

(defstruct card :rank :suit :face-up)

      

The Spider Tablet will be presented as follows:

(defstruct tableau :stacks :complete)

      

where: stacks are a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of them contain 4 cards face down and 1 card face up, for a total of 54 cards and: complete - it is a (initially) empty vector of completed sets of ace-king (represented, for example, as a heart) for printing). The rest of the void deck should be kept in ref

(def deck (ref seq))

      

During the game, the table may contain, for example:

(struct-map tableau
  :stacks [[AH 2C KS ...]
           [6D QH JS ...]
           ...
           ]
  :complete [KC KS])

      

where "AH" is a card containing {: rank: ace: suit: hearts: face-up false}, etc.

How can I write a function to handle stacks and then store the remainder in ref?

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2 answers


You can write a function to take chunks

vectors from size

elements each from a given sequence and the other to discard those fragments in front:

;; note the built-in assumption that s contains enough items;
;; if it doesn't, one chunk less then requested will be produced
(defn take-chunks [chunks size s]
  (map vec (partition size (take (* chunks size) s))))

;; as above, no effort is made to handle short sequences in some special way;
;; for a short input sequence, an empty output sequence will be returned
(defn drop-chunks [chunks size s]
  (drop (* chunks size) s))

      

Then maybe add a function for both (modeled after split-at

and split-with

):

(defn split-chunks [chunks size s]
  [(take-chunks chunks size s)
   (drop-chunks chunks size s)])

      

Assuming each card is original {:face-up false}

, you can use the following function to rotate the last card onto the stack:

(defn turn-last-card [stack]
  (update-in stack [(dec (count stack)) :face-up] not))

      

Then a function to track down the original stacks / pieces from the given deck:



(defn deal-initial-stacks [deck]
  (dosync
    (let [[short-stacks remaining] (split-chunks 6 5 deck)
          [long-stacks remaining] (split-chunks 4 6 remaining)]
      [remaining
       (vec (map turn-last-card
                 (concat short-stacks long-stacks)))])))

      

The return value is a vector of the double, the first element of which is the remainder of the deck, and the second element is the vector of original stacks.

Then use this in a transaction to accept the Ref:

(dosync (let [[new-deck stacks] (deal-initial-stacks @deck-ref)]
          (ref-set deck-ref new-deck)
          stacks))

      

Better yet, store all of the game state in one Ref or Atom and switch from ref-set

to alter

/ swap!

(I'm using Ref for this example, omit dosync

and switch alter

to swap!

to use atom instead):

;; the empty vector is for the stacks
(def game-state-ref (ref [(get-initial-deck) []]))

;; deal-initial-stacks only takes a deck as an argument,
;; but the fn passed to alter will receive a vector of [deck stacks];
;; the (% 0) bit extracts the first item of the vector,
;; that is, the deck; you could instead change the arguments
;; vector of deal-initial-stacks to [[deck _]] and pass the
;; modified deal-initial-stacks to alter without wrapping in a #(...)
(dosync (alter game-state-ref #(deal-initial-stacks (% 0))))

      

Disclaimer: None of this has gotten the slightest attention to testing (although I think it should work fine, mod any silly typos I might have missed). This is your exercise, though, so I think I leave the testing / polishing part for you in order. :-)

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Here is the solution I came up with after studying the answer above. Please note that I am still refining it and welcome suggestions for improvement, especially the use of the more idiomatic Clojure. Also note that these functions are defined in several separate files and do not necessarily appear in the order shown (if that matters).



(def suits [:clubs :diamonds :hearts :spades])
(def suit-names
  {:clubs "C" :diamonds "D"
   :hearts "H" :spades "S"})

(def ranks
  (reduce into (replicate 2
    [:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king])))
(def rank-names
  {:ace "A" :two "2"
   :three "3" :four "4"
   :five "5" :six "6"
   :seven "7" :eight "8"
   :nine "9" :ten "T"
   :jack "J" :queen "Q"
   :king "K"})

(defn card-name
  [card show-face-down]
  (let
    [rank (rank-names (:rank card))
     suit (suit-names (:suit card))
     face-down (:face-down card)]
    (if
      face-down
      (if
        show-face-down
        (.toLowerCase (str rank suit))
        "XX")
      (str rank suit))))

(defn suit-seq
  "Return 4 suits:
  if number-of-suits == 1: :clubs :clubs :clubs :clubs
  if number-of-suits == 2: :clubs :diamonds :clubs :diamonds
  if number-of-suits == 4: :clubs :diamonds :hearts :spades."
  [number-of-suits]
  (take 4 (cycle (take number-of-suits suits))))

(defstruct card :rank :suit :face-down)

(defn unshuffled-deck
  "Create an unshuffled deck containing all cards from the number of suits specified."
  [number-of-suits]
  (for
    [rank ranks suit (suit-seq number-of-suits)]
    (struct card rank suit true)))

(defn shuffled-deck
  "Create a shuffled deck containing all cards from the number of suits specified."
  [number-of-suits]
  (shuffle (unshuffled-deck number-of-suits)))

(defn deal-one-stack
  "Deals a stack of n cards and returns a vector containing the new stack and the rest of the deck."
  [n deck]
  (loop
    [stack []
     current n
     rest-deck deck]
    (if (<= current 0)
      (vector
        (vec
          (reverse
            (conj
              (rest stack)
              (let
                [{rank :rank suit :suit} (first stack)]
                (struct card rank suit false)))))
        rest-deck)
      (recur (conj stack (first rest-deck)) (dec current) (rest rest-deck)))))

(def current-deck (ref (shuffled-deck 4)))

(defn deal-initial-tableau
  "Deals the initial tableau and returns it. Sets the @deck to the remainder of the deck after dealing."
  []
  (dosync
    (loop
      [stacks []
       current 10
       rest-deck @current-deck]
      (if (<= current 0)
        (let [t (struct tableau (reverse stacks) [])
              r rest-deck]
          (ref-set current-deck r)
          t)
        (let
          [n (if (<= current 4) 6 5)
           [s r] (deal-one-stack n rest-deck)]
          (recur (vec (conj stacks s)) (dec current) r))))))

(defstruct tableau :stacks :complete)

(defn pretty-print-tableau
  [tableau show-face-down]
  (let
    [{stacks :stacks complete :complete} tableau]
    (apply str
      (for
        [row (range 0 6)]
        (str
          (apply str
            (for
              [stack stacks]
              (let
                [card (nth stack row nil)]
                (str
                  (if
                    (nil? card)
                    "  "
                    (card-name card show-face-down)) " "))))
          \newline)))))

      

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