Is this a suitable design for MonoState?
I have a class Person
and based on some help I got in this post.
MonoState, Singleton or Derived Forms: Best Approach for CRUD Application?
I have a class CurrentPerson
around (??) and I am accessing data through this.
I think I understand how this should work, but it seems that I am not quite right.
Questions:
-
For starters, shouldn't
Person
all of its member variables be private ? -
Why
Person
, if declared inCurrentPerson
, static? It is right? -
Person
has child objectsAddress
,Enrollment
andCaseNote
. How do I enable them? ACurrentEnrollment
wrapper aroundEnrollment
?
I am new to OOP as an applied science, so some of these concepts are difficult for me to introduce.
The code is long, sorry.
class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string MiddleName { get; set; }
public string SuffixID { get; set; }
public string TitleID { get; set; }
public string SocialSn { get; set; }
public string Gender { get; set; }
public string DlNumber { get; set; }
public string DlStateID { get; set; }
public string PrimaryRace { get; set; }
public string SecondaryRace { get; set; }
public string EmailAddress { get; set; }
public string MaritalStatus { get; set; }
public string InsertProgram { get; set; }
public string InsertUserID { get; set; }
public string UpdateProgram { get; set; }
public string UpdateUserID { get; set; }
public string LockID { get; set; }
public int PersonID { get; set; }
public int ClientID { get; set; }
public int ResidencyCountyID { get; set; }
public int ResponsibilityCountyID { get; set; }
public bool HispanicOriginFlag { get; set; }
public bool CitizenFlag { get; set; }
public bool VeteranFlag { get; set; }
public DateTime BirthDate { get; set; }
public DateTime DeathDate { get; set; }
public DateTime InsertDateTime { get; set; }
public DateTime UpdateDateTime { get; set; }
}
class CurrentPerson
{
public static Person Person { get; set; }
public string FirstName
{
get { return CurrentPerson.Person.FirstName; }
set { CurrentPerson.Person.FirstName = value; }
}
public string LastName
{
get { return CurrentPerson.Person.LastName; }
set { CurrentPerson.Person.LastName = value; }
}
public string MiddleName
{
get { return CurrentPerson.Person.MiddleName; }
set { CurrentPerson.Person.MiddleName = value; }
}
public string SuffixID
{
get { return CurrentPerson.Person.SuffixID; }
set { CurrentPerson.Person.SuffixID = value; }
}
public string TitleID
{
get { return CurrentPerson.Person.TitleID; }
set { CurrentPerson.Person.TitleID = value; }
}
public string SocialSn
{
get { return CurrentPerson.Person.SocialSn; }
set { CurrentPerson.Person.SocialSn = value; }
}
public string Gender
{
get { return CurrentPerson.Person.Gender; }
set { CurrentPerson.Person.Gender = value; }
}
public string DlNumber
{
get { return CurrentPerson.Person.DlNumber; }
set { CurrentPerson.Person.DlNumber = value; }
}
public string DlStateID
{
get { return CurrentPerson.Person.DlStateID; }
set { CurrentPerson.Person.DlStateID = value; }
}
public string PrimaryRace
{
get { return CurrentPerson.Person.PrimaryRace; }
set { CurrentPerson.Person.PrimaryRace = value; }
}
public string SecondaryRace
{
get { return CurrentPerson.Person.SecondaryRace; }
set { CurrentPerson.Person.SecondaryRace = value; }
}
public string EmailAddress
{
get { return CurrentPerson.Person.EmailAddress; }
set { CurrentPerson.Person.EmailAddress = value; }
}
public string MaritalStatus
{
get { return CurrentPerson.Person.MaritalStatus; }
set { CurrentPerson.Person.MaritalStatus = value; }
}
public string InsertProgram
{
get { return CurrentPerson.Person.InsertProgram; }
set { CurrentPerson.Person.InsertProgram = value; }
}
public string InsertUserID
{
get { return CurrentPerson.Person.InsertUserID; }
set { CurrentPerson.Person.InsertUserID = value; }
}
public string UpdateProgram
{
get { return CurrentPerson.Person.UpdateProgram; }
set { CurrentPerson.Person.UpdateProgram = value; }
}
public string UpdateUserID
{
get { return CurrentPerson.Person.UpdateUserID; }
set { CurrentPerson.Person.UpdateUserID = value; }
}
public string LockID
{
get { return CurrentPerson.Person.LockID; }
set { CurrentPerson.Person.LockID = value; }
}
public int PersonID
{
get { return CurrentPerson.Person.PersonID; }
set { CurrentPerson.Person.PersonID = value; }
}
public int ClientID
{
get { return CurrentPerson.Person.ClientID; }
set { CurrentPerson.Person.ClientID = value; }
}
public int ResidencyCountyID
{
get { return CurrentPerson.Person.ClientID; }
set { CurrentPerson.Person.ClientID = value; }
}
public int ResponsibilityCountyID
{
get { return CurrentPerson.Person.ResponsibilityCountyID; }
set { CurrentPerson.Person.ResponsibilityCountyID = value; }
}
public bool HispanicOriginFlag
{
get { return CurrentPerson.Person.HispanicOriginFlag; }
set { CurrentPerson.Person.HispanicOriginFlag = value; }
}
public bool CitizenFlag
{
get { return CurrentPerson.Person.CitizenFlag; }
set { CurrentPerson.Person.CitizenFlag = value; }
}
public bool VeteranFlag
{
get { return CurrentPerson.Person.VeteranFlag; }
set { CurrentPerson.Person.VeteranFlag = value; }
}
public DateTime BirthDate
{
get { return CurrentPerson.Person.BirthDate; }
set { CurrentPerson.Person.BirthDate = value; }
}
public DateTime DeathDate
{
get { return CurrentPerson.Person.DeathDate; }
set { CurrentPerson.Person.DeathDate = value; }
}
public DateTime InsertDateTime
{
get { return CurrentPerson.Person.InsertDateTime; }
set { CurrentPerson.Person.InsertDateTime = value; }
}
public DateTime UpdateDateTime
{
get { return CurrentPerson.Person.UpdateDateTime; }
set { CurrentPerson.Person.UpdateDateTime = value; }
}
}
PS If Daniel Brueckner possibly reads this, please don't be offended, because I am not second guessing about your answer; I just need a deeper clarification of some of the subjects in order to properly understand the use of monostat in my application.
a source to share
As for whether fields need to be private, that's the only new (C # 3.0?) Way of declaring properties that don't have underlay variables. A common option is
public string SomeProperty { get; protected set }
'Of course, once you want to do something like validation in the setter, it doesn't work and you need to go back to writing setters and getters and declare a fallback variable.
I'm not sure what a static method is CurrentPerson.Person()
, or how it gets set.
In the third question, if I understand correctly, you give the class Person
a type property Address
and get something like this to it:
Console.WriteLine(somePerson.HomeAddress.City);