How do I save / export an OpenGL surface in Quicktime in Cocoa / Objective C?
I modified the quartz composer slideshow slideshow from xcode to display a high speed slideshow using a custom transition.
The example uses OpenGL (Cocoa) to display a slideshow. I would like to export this slideshow to video.
Is there a way to use Cocoa / OpenGL to output this scene to a Quicktime movie?
OR, should I just override the SlideShow sample in Quartz composer and use it to export in Quicktime functions?
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