Problem rendering triangular in DirectX

I am working with DirectX 9. I have a problem rendering triangulars using drawprimitive.
The problem is that when I rendered an entire object from multiple triangulars, a triangular having all points on the same line shows a gap in the entire closed object. I am showing the image below. The white dotted line is a problem.

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you are trying to arrange all the points in an object and then go to drawing, you can easily find drawing problem like this. I think the problem changes exactly. Try to check what ..

Hello



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