Sprites look blue using cocos 2d-iphone, but only in simulator
I am running this sample code which is located here:
http://monoclestudios.com/cocos2d_whitepaper.html
using cocos 2d-iphone 0.7.2 and the sprites are drawn in blue. But this only happens on the simulator. Everything looks fine on the device itself.
Does anyone else have this problem?
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2 answers
Unfortunately, the simulator is not identical to the physical iPhone. I didn't encounter this specific error, but I did have problems with sounds. Wouldn't play simulator but worked great on device. If you are having problems with the simulator, I would suggest ignoring the error and moving forward. The simulator is just for convenience.
Checkout # cocos2d-iphone on freenode if you have more questions like this.
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