How to set up MGTwitterEngine

Just downloaded from github ... tried to build an xcode project and got over a hundred errors. The TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like a problem).

Did I pull something out? What do I need to do to recover?

thanks

+2


a source to share


2 answers


It's all there, so you have many possible ways to consume the answers. It's a pain in the ass to just grab and try to get away if you don't know what to expect. The easiest way to get it all up and running (unless you intend to use a third party library and just use native xml parsing) is to simply delete the files that reference them. Just delete any file that has "TouchJSON" or "YAJL" in its filename. You will need to get the OAuth lib as twitter is killing the base out next month. Brad's post above has a link to this. If you want to use JSON versions, be sure to set the YAJL_AVAILABLE or TOUCHJSON_AVAILABLE definition statements to 1 so that MGTwitterengine knows how to use it.



+2


a source


You need to install TouchJSON and other other modules like YAJL and oauthconsumer. If you don't need YAJL, then you need to remove yajl files from your project.



MGTwitterEngine is not a very easy installation, it usually requires a lot of tweaks to build correctly.

+1


a source







All Articles