IPhone test in App Purchase without downloading binary (i.e. no bundle id)

I created a new app but haven't downloaded the binary (not ready to view yet). However, I want to test in-app purchases.

The documentation appears to indicate that a bundle ID is required to create a product for in-app purchases. Can I specify this Bundle ID to create a product for purchase in the iTunes Connect app without downloading the app binary in such a way that there is no problem downloading the actual binary?

What if the downloaded binary ultimately has a different bundle ID than the usage generated for testing, does that really invalidate the in-app purchase product?

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I may not be running into this issue, so please clarify if I have a bug, but basically what you need for the bundle id is the app id you use to create your file for your project. You can do this com.CoolGameCompany.SpaceWar. I believe you just need to make sure that your provisioning file has this app ID and that you enter it as your package ID. After that, I don't think you should have a problem with any binary generated for distribution with a different ID. Does this answer your question?



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