JFrame not updating after deleting image
This is my first time working with images in a JFrame and I have some problems. I managed to place an image on my JFrame and now I want to remove my image from the JFrame after 2 seconds. But after 2 seconds the image does not disappear unless I resize the frame or hide it and enlarge the frame after that. Help me if you can. Thanks.
Here is the code:
File f = new File("2.jpg");
System.out.println ("Image" + f.getAbsolutePath ()); BufferedImage image = ImageIO.read (f); MyBufferedImage img = new MyBufferedImage (image); img.resize (400, 300); img.setSize (400, 300); img.setLocation (50, 50); ... GetContentPane () add (IMG);
this.setSize (600, 400); this.setLocationRelativeTo (null); this.setVisible (true);
Thread.sleep (2000); System.out.println ("2 seconds");
getContentPane () remove (IMG) ;.
Here is the MyBufferedImage class:
public class MyBufferedImage extends JComponent{
private BufferedImage image;
private int nPaint;
private int avgTime;
private long previousSecondsTime;
public MyBufferedImage(BufferedImage b) {
super();
this.image = b;
this.nPaint = 0;
this.avgTime = 0;
this.previousSecondsTime = System.currentTimeMillis();
}
@Override
public void paintComponent(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(Color.BLACK);
g2D.fillRect(0, 0, this.getWidth(), this.getHeight());
long currentTimeA = System.currentTimeMillis();
//g2D.drawImage(this.image, 320, 0, 0, 240, 0, 0, 640, 480, null);
g2D.drawImage(image, 0,0, null);
long currentTimeB = System.currentTimeMillis();
this.avgTime += currentTimeB - currentTimeA;
this.nPaint++;
if (currentTimeB - this.previousSecondsTime > 1000) {
System.out.format("Drawn FPS: %d\n", nPaint++);
System.out.format("Average time of drawings in the last sec.: %.1f ms\n", (double) this.avgTime / this.nPaint++);
this.previousSecondsTime = currentTimeB;
this.avgTime = 0;
this.nPaint = 0;
}
}
}
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You have to make sure you remove your image from your component in the Thread Dispatch Thread. Try:
SwingUtilities.invokeLater(new Runnable() {
public void run() {
getContentPane().remove(img);
}
}
Yours img
must either be global or declared final
in local scope for this to work. Take a look at the concepts on Swing Threads if you're not already familiar.
Note. Calling remove
on the Container
cause invalidate()
, if the contents of the panel will be considered valid.
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