Perspective
I am planning to create a 3D anaglyph image for 2D imaging.
To do this, I will consider this 2D image as a left eye, and now I need to create a right eye.
I learned that perspective rotation, Persian skew, perspective distortion, etc. will create a bitmap view.
Suppose in an image, if some objects are much closer to the camera and some are very far from the camera, then the image should be
original - result
|------| /-------/
| | / /
| | / /
|------| /-------/
That is, from the center, the top should rotate / bend to the right, and the bottom should rotate to the left.
And suppose that in the image, if some of the objects are that from the camera, and some are very far away then the transformation should be
original - result
|------ | /-------/
| | / /
| | | |
|------ | |-------|
Tha only the top will rotate / flex to the right and the bottom should be as it is.
Can I find any transfection matrix for this skew or perspective rotation?
What is 4-point rotation perspective and how will it work?
Thanks in advance
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