Manipulation using GIS content on the Internet using WebGL

I have a task to create a program for manipulating 3D content on the Internet. When I said 3D content, I mean on a 3d map (after all, I also have something like * .sdm), which I have to load into the browser and work with it with some base (rotate the screen, change the camera and etc.).

Because I am a complete n00b, I want to ask a couple of questions: 1. How to load maps into the browser. Just note that my card has sdm extension. Is it possible? 2. What should I use to present my 3D content. I am thinking of a GLGE framework for webGL if possible of course

What should be the most painless and effective way to do this? Maybe I was completely wrong when choosing webGL?

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Programs that use WebGL are not mature enough to do what you want. Over the next few years, when GIS applications begin to emerge, it is possible, but not now.

Also, keep in mind that WebGL is what gives you access to the low-level graphics library. It has nothing to do with GIS data directly.

You can take a look at OpenLayers (2d, javascript) or WorldWind-Java (3d, jogl / java based). Both of these programs can display map information in the browser.



http://openlayers.org/

http://worldwind.arc.nasa.gov/java/

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