Using real location services in the simulator
I don't think it is possible to use real location data in the simulator, but it is rather trivial to wrap the CLLocationManager class in a class of your own design and provide test data from your class when you work in the simulator and use CoreLocation when you are on the device.
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Yes, you can use real location data in the simulator using iSimulate . You still need a real device, but a real device just pumps data into the simulator, so you can continue testing on the simulator with all its advantages (speed!) With real location data, accelerometer, etc. From the device.
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No, you will need to install it on your device.
Depending on how difficult it is to make your life, and depending on what you are doing, you could use conditional compilation to run a block of custom locator code that only runs in the simulator. This way you can tweak some kind of hardcoded read location values or whatever.
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