Windows Mobile GUI Options
I am new to WinMo and want to write a graphical application for a Windows Mobile Touch device.
I am familiar with C # / C ++, although not with any graphical graphics, and am writing a GUI for an application with a large C ++ codebase that I have already ported to the platform.
What advice do you have for someone familiar with ObjectiveC / Cocoa to ease the transition to Windows GUI development?
Specifically: 1) What are the options? Langauages / Frameworks / Toolkits + Pro's / Con.
2) What are the agreements? I guess I was looking for something like a tutorial for Apple's human interface for iPhone.
3) How can a C # interface be managed with unmanaged C ++, pInvoke I'm assuming?
thanks
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Regarding 2, http://msdn.microsoft.com/en-us/library/bb158602.aspx
I haven't worked too much with different frameworks on WinMob, so I'm not in a better position to comment on other questions ...
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1) For GUI design, you can choose between C ++ / MFC and .NET Compact Framework. The recommended way to implement the UI (especially for beginners) is the .NET Compact Framework using C #. The IDE support is excellent, the language and structure are very mature. This is similar to coding in a regular .NET framework.
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