Windows Mobile GUI Options

I am new to WinMo and want to write a graphical application for a Windows Mobile Touch device.

I am familiar with C # / C ++, although not with any graphical graphics, and am writing a GUI for an application with a large C ++ codebase that I have already ported to the platform.

What advice do you have for someone familiar with ObjectiveC / Cocoa to ease the transition to Windows GUI development?

Specifically: 1) What are the options? Langauages ​​/ Frameworks / Toolkits + Pro's / Con.

2) What are the agreements? I guess I was looking for something like a tutorial for Apple's human interface for iPhone.

3) How can a C # interface be managed with unmanaged C ++, pInvoke I'm assuming?

thanks

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I used WTL to build smartphone apps as you end up with a small EXE with a few (if any). Worth seeing.



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Regarding 2, http://msdn.microsoft.com/en-us/library/bb158602.aspx



I haven't worked too much with different frameworks on WinMob, so I'm not in a better position to comment on other questions ...

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1) For GUI design, you can choose between C ++ / MFC and .NET Compact Framework. The recommended way to implement the UI (especially for beginners) is the .NET Compact Framework using C #. The IDE support is excellent, the language and structure are very mature. This is similar to coding in a regular .NET framework.

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If you want to make an enterprise .NET application, this is good for you. But in order to make a fast response mass market application, I don't think .NET could do that. I've seen some applications run in .NET first and then rewrite in C ++ due to performance issues.

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if your target window's mobile has opengl support, have a look at silvermoon

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