Using OpenGL in a Normal Window (Win32)
I want to use OpenGL in my WndProc, but I'm not sure how. I also don't want GL to take up the whole screen, just part of the screen. In the end I basically want to make a win32 drawing application, but instead of OGL instead of GDI. so how can i tell GL to use my hdc control (panel) to paint?
thanks
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