Detecting Bindings in OpenGL Rendering

I was wondering if there is a way to detect touch in OpenGL rendering. I have a set of images that are displayed in my main view. Now if the user touches one of these images (or objects), I would like to know which one was affected - similarly

CGRectContainsPoint(frame, [touch locationInView:self.view]

      

method.

Is there an easy way to find out? If not, this will help as well.

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See selection and selection of frequently asked questions . This of course assumes you do have a full blown OpenGL implementation, I don't think the OpenGL ES specification (for example) includes selection support.



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