Problem with transferring from Texture2D to CCTexture2D (CCSprite texture setting)
My problem is that whenever I change the texture of the sprite, the new texture will keep the size of the original texture of the sprite.
I have this code:
mySprite = [CCSprite spriteWithFile:@"mySprite.png"]];
...
// change current stage here
CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease];
[mySprite setTexture:newTexture];
The new sprite is stretched or shrunk based on the size of the original sprite. If the original sprite is larger, the new texture is stretched.
I didn't have this problem when I was using cocos2d v0.8
What am I doing wrong?
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2 answers
Solved:
mySprite = [CCSprite spriteWithFile:@"mySprite.png"]];
...
// change current stage here
CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease];
[mySprite setTexture:newTexture];
[mySprite setTextureRect:CGRectMake(0,0, newTexture.contentSize.width, newTexture.contentSize.height)];
:)
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