Unflip wxImage loading
I have the code here working perfectly, except all the feeble 2 images are flipped in the y direction. The wxImageLoader file has this loop which I believe is the culprit:
for(int y=0; y<newHeight; y++)
{
for(int x=0; x<newWidth; x++)
{
if( x<(*imageWidth) && y<(*imageHeight) ){
imageData[(x+y*newWidth)*bytesPerPixel+0]=
bitmapData[( x+(rev_val-y)*(*imageWidth))*old_bytesPerPixel + 0];
imageData[(x+y*newWidth)*bytesPerPixel+1]=
bitmapData[( x+(rev_val-y)*(*imageWidth))*old_bytesPerPixel + 1];
imageData[(x+y*newWidth)*bytesPerPixel+2]=
bitmapData[( x+(rev_val-y)*(*imageWidth))*old_bytesPerPixel + 2];
if(bytesPerPixel==4) imageData[(x+y*newWidth)*bytesPerPixel+3]=
alphaData[ x+(rev_val-y)*(*imageWidth) ];
}
else
{
imageData[(x+y*newWidth)*bytesPerPixel+0] = 0;
imageData[(x+y*newWidth)*bytesPerPixel+1] = 0;
imageData[(x+y*newWidth)*bytesPerPixel+2] = 0;
if(bytesPerPixel==4) imageData[(x+y*newWidth)*bytesPerPixel+3] = 0;
}
}//next
}//next
But I can't figure out how not to flip the images.
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2 answers
Correct loop:
for(int y=0; y<newHeight; y++)
{
for(int x=0; x<newWidth; x++)
{
if( x<(*imageWidth) && y<(*imageHeight) ){
imageData[(x+y*newWidth)*bytesPerPixel+0]=
bitmapData[( x+y*(*imageWidth))*old_bytesPerPixel + 0];
imageData[(x+y*newWidth)*bytesPerPixel+1]=
bitmapData[( x+y*(*imageWidth))*old_bytesPerPixel + 1];
imageData[(x+y*newWidth)*bytesPerPixel+2]=
bitmapData[( x+y*(*imageWidth))*old_bytesPerPixel + 2];
if(bytesPerPixel==4) imageData[(x+y*newWidth)*bytesPerPixel+3]=
alphaData[ x+y*(*imageWidth) ];
}
else
{
imageData[(x+y*newWidth)*bytesPerPixel+0] = 0;
imageData[(x+y*newWidth)*bytesPerPixel+1] = 0;
imageData[(x+y*newWidth)*bytesPerPixel+2] = 0;
if(bytesPerPixel==4) imageData[(x+y*newWidth)*bytesPerPixel+3] = 0;
}
}//next
}//next
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